EP30 - Red Light Special
The Crew Protects Democracy We join the crew center-stage as they square off against a large group of Enders. Some foul play on the Vatican? Can they save Archbishop Gromlug from certain demise?
EP29 - Definetly Not Nuking the Vatican
The Crew Rocks the Vote. Onboard the Hawke the crew decides on their next destination. With lots to do on the way the crew gets to work. Upon arrival they set out to investigate things on Vatican Station.
EP28 - Back to the Hawke
The Crew Books it Off Terra After beating Graham to a pulp the crew makes their way back to Bellaton to pick up their friend Max. After staying out of the light on their trip back to the ship the crew runs into an unmarked vessel near the landing zone.
EP27 - The Ol' Boom and Run
The Crew Kicks Grahams Ass After completing the puzzle inside the waypoint the crew realizes there is no other way out than the way they came. With Graham and his vampire spawn waiting for them, the crew discusses their plan of attack.
EP26 - Data, Donuts, and ED
Nivitz Eats All the Donuts The crew find themselves back in their office after getting beaten by the "guards". Starting to piece things together they wander around the town. The crew starts looking for keys to get into the mysterious tower in the middle of town.
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EP25 - The Offices
The Crew Goes for a Coffee Break The crew sits down for a drink with an old friend who offers them a way out. After some tough choices are made the crew finds themselves in a strange office where they get to work on solving the puzzle of the lost and if Nivitz doesn't get a donut soon he'll die.
EP24 -Fangs for the Memories
The Crew Destroys a Jerky Factory. The crew deals with the aftermath of their last fight. Billy sets to destroying the jerky grinder. After trying to sneak in a rest, and sneak through BelVille's Power Plant, the crew is confronted by Graham Beloton.
EP23 - How The Sausage Is Made
The Crew Takes the Tour. After dinner with a vampire the crew investigates the factory. Beneath the mansion lies a vast network of caves full of undead monsters. Forced to fight through the crew discovers the horrible secret behind Belobites.
EP22 - This is BelVille
The Crew Jumps the Jerkyman. The crew finally stumbles into BelVille and meet its residents - lots of simple folk and a very weird jerky vendor. None of the locals want to talk about the strange mansion on the hill. After a night at Mikey's Pub, the crew formulates a plan
EP21 - Bed & Belobite Breakfast
The Crew has a Sleepover. On Terra the crew meets a strange girl who gives them some survival tips. She invites them to rest at her house for the "night". While there the crew gets some strange vibes and in the morning things get a little crazy.
EP20 -Don’t Stay In The Light.
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The Crew Vs the Undead. The Crew fights through hordes of undead as they battle their way into the BelVille dome. They are assisted by a warforged artificer who seems very very lost. The weary Crew then takes shelter in the Terran ruins.
EP 19 - Dock 69
The Crew Goes on a Road Trip With the ship badly damaged from the last encounter the crew decides to make their way to Knott HQ for repairs. Along the way Oliver and Silverface hash it out while the crew finally makes their way to the cold dead Terra
EP18 - Two Crews, One Path.
The Crews Unite. The ex-cons are saved from drifting through space by the crew. After getting acquainted with each other the Hawke is hailed by Crusher Mania host Will Baxter. Oliver gets a rematch, Karl has a run in with his past, and the crew gets to test out their weaponry
EP17 - Shrimp Box Catalyst
The Crew Finds the Path. After mourning the death of their friend the crew signs their release papers only to notice an extra set. Suddenly someone new burst from the jungle. After some catching up and camping they make their way back to Frogtown. There they have a brief discussion with Gurdo and descend into the Lost Ruins to silence the voice. Much puzzling ensued as they delved the depths only to be confronted by ancient powers beyond their comprehension.
EP16 - For Whom The Bird ROlls
The Crew Slaughters the First Fish. With the Weather Station taken and fixed the crew heads to Frogtown. After talking to Gerdo the First Frog the crew sets out to end things once and for all with the fish people.
EP 15 - Special Sausage and Hidden Feathers
The Crew Fixes The Weather Station. The crews takes a short break after their encounter with the Seabreeze dragon so that Mr. Goui can do his thing. On their way to the weather station, the frogs finally reveal themselves and strike up a conversation with Tevian. Mordekia throws Grundle.
Galaxy 2 Galaxy Radio EP1 - Flatlings
The show gets hijacked. Just as The Homebrew was getting started this week our broadcast was overridden by a strange signal from space.
EP14 - Plastic Starfish and a Dragon's Vainglory
Crew Two takes on a Dragon. After being shot down by the planetary defense systems, Crew Two fights their way out of an ambush. They traverse the Beach Biome to confront a dragon and find the key to Terrasic Park.
Want to use our Seabreeze Dragon in your own campaign? Check it out @ https://www.dndbeyond.com/monsters/1395670-adult-seabreeze-dragon
EP13 - Welcome to Pegara
A new crew in a new world. If you've ever wondered what would happen if the 90's films Con Air and Jurassic Park had a baby, and then that baby had a baby with Cameron's Avatar, and then you took that baby to a Fish Fry...then have I got the episode for you!
Ep12 - “…and die how you wanna die.”
A Dark Concern on the Ark Sojourn. In the conclusion of our first chapter - the gang confronts Vanwell Moonshade, finds Jaiden's father's journals, discovers the next waypoint, and speaks to another Lost Ruin guardian.