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C2 E12 - Evasion, Invasion, and Aviation

The Crew Hijacks an AV. Amidst the neon-drenched night of the dystopian cityscape, the Edgerunners embarked on their audacious mission to hijack an AV. However, fate had a different agenda. As the crew stealthily infiltrated Precinct 4, the digital realm became tantalizingly close, but the physical world emerged as a treacherous adversary. Their intrusion triggered the facility's guards, unrelenting robotic sentinels, and drones, that swiftly descended upon them. The air filled with a cacophony of gunfire and sparks as the Edgerunners fought to repel the mechanical assailants while desperately striving to maintain their focus on the prize.

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C2 EP11 - Rad Suits and Rubber Bullets

The Crew's Bungled Break-In. In this high-stakes episode, the Edgerunners from Hawkes Landing follow through on their outlandish plan to break into Precinct 4. With the mysterious quarantine zone in their sights, securing an AV from the authorities is one of the only ways to gain access. The crew poses as a team of hazmat technicians to distract the bees while Grinner navigates the complex world of hacking.

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C2 EP10 - Behind Closed Doors

The Crew Gets a Shakedown. In a world where technology reigns supreme and power corrupts absolutely, the Edgerunners, armed with augmented reality goggles, hacking skills, and streetwise smarts, peel back the digital curtain on Precinct Number 4. However, their pursuit takes an unexpected turn when they receive a surprise visit from the Bees.

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C2 EP9 - Let the Hacking Begin

The Crew's Guide to Meeting New Friends. With the upcoming encounter with their enigmatic new acquaintance on the horizon, the Edgerunners have some loose ends to tie up before delving into this unknown alliance. Amidst the flickering signs and distant hum of the urban underbelly, the crew prepares themselves mentally and materially, aware that the encounter with Grinner would steer their lives into uncharted territory.

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C2 EP8 - Explosive Intervention

The Crew Bungles the Bust. Our ingenious team of edgerunners has discovered that their upcoming target is situated within the quarantine zone — a region fraught with hazards, lawlessness, and infested by zombies. However, before taking any action, they must strategize their approach to gaining entry. Moreover, a notorious drug dealer by the name of "Todd" has cleverly exploited The Dealer's fear of the moon, encroaching upon his territory. Extreme measures are imperative to address Todd's intrusion and reassert dominance over the turf The Dealer holds.

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C2 EP7 - That Butt Still Ain't Wigglin'

The Crew Strikes a Sour Note. The stage is set for a musical showdown like no other, as anticipation turns to astonishment when the crew discovers a cunning rival scheming to steal their spotlight and their gig right from under their noses. Tensions crescendo, as we are treated to a rollercoaster of emotions from everyone in the club.

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C2 EP6 - Scuffed Chrome and Broken Bones.

Rocket Roulette: Dodging Missiles with the Crew. Ladies and gentlemen, warriors and spectators alike, welcome to the exhilarating second half of the battle! The battlefield resonates with gunfire, but now, the introduction of a newly armed rocket launcher raises the stakes to new heights. The atmosphere is charged with tension, yet the determination of the edgerunners remains unshaken.

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C2 EP5 - There's Safety in Bollards

The Crew Gets Ganked. The neon-lit cityscape becomes a battleground as the players are thrust into a high-stakes confrontation with a formidable mercenary gang.

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C2 EP3 - Mushroom Mixology

The Crew's Foolproof Strategy. The sun rises over the horizon, casting a golden glow on the urban landscape, and our eccentric crew bids farewell to the Rust and Thunder, but not before booking a gig. After conquering the art of fixing their sleep schedules, the crew heads out, in search of jobs and more information on the Tarot Cult at a nearby shroomer bar.

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C2 EP2 - The Fool's Journey

The Crew Goes Clubbing. After some leisure time, our motley crew sets out to investigate the keys. Their first lead? An odd "Club", an establishment known for its strange occupants. The patrons are obsessed with New City Tarot and refuse to go outside at night. Is it just me or does something here seem a little off?

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C2 EP1 - Retrograde Infinitum - Welcome to New City

Welcome to the electrifying world of New City! Where neon-lit streets pulse with the relentless beat of technology, and digital dreams blur the line between human and machine. The possibilities are as limitless as the virtual horizon. So, plug in, gear up, and get ready to explore the dark underbelly of this cybernetic realm as we dive headfirst into the pulsating heart of Cyberpunk in Campaign 2!

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EP117 - One Last Fight Before We Go V

The Crew Pulls Out All the Stops. Floating in a demi-plane surrounded by scattered debris from the Lathender, our crew finally has their showdown with destiny.

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EP116 - One Last Fight Before We Go IV

The Crew Breaks the Laws of Physics. With no time to grieve for the fallen, the crew continues to fight the army of robots. Recently ejected from his semi-malfunctioning spider bot, Xoruz has decided to take the more direct approach. The fight of the millennium continues, and it's still any man's game!

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EP115 - One Last Fight Before We Go III

The Crew Watches GRUNDLE Jump. Back into the fray, we find the crew up to their elbows in drones. Xoruz seems to have the upper hand, as most of the crew has taken some severe damage, but the tenacity of our heroes knows no bounds. Will they manage to turn the tide of battle before Xoruz turns them into old news? 

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EP114 - One Last Fight Before We Go II

The Crew Gets Overwhelmed By Drones. The battle with Xoruz and his army of robots has begun! The crew is off to a strong start, but Xoruz has not yet begun to fight. Each of his drones has a unique effect, and we're starting to see what they all do. Will our crew be able to stop Xoruz before he overwhelms them with drones?

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EP113 - One Last Fight Before We Go

The Crew Goes Mano a Mano With Xoruz. Fresh from their journey through the last waypoint, armed with knowledge and the final blessing of time, the crew is off to have their showdown with Xoruz. Buckle up because it's going to be a long fight.

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EP112 - So Below

The Crew vs. The Seven. Shioban has just eaten a nuclear baby in a single bite, and she isn't looking too great, but the crew doesn't have much time to recover or consider the ramifications. The fundamental power of death is within reach, but the inhabitants of this plane won't make it easy. 

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EP111 - As Above

The Crew vs. Nuke Baby. We return to The Hawke as Grey calls a meeting with the crew. Time itself has restored the locket, but at what cost? Next, our crew will have to explore this waypoint. What oddities are waiting for them on the other side?

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